32x32 Chinese font modulo description
来自LCD wiki
- 32x32中文字体取模说明
- 尺寸设置如下图所示:
- 取模成功后需要定义以下结构体数组存放取模数据(结构体定义见中英文显示取模设置):
const typFNT_GB32 tfont32[]= { "中",0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x80,0x00, 0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00, 0x08,0x01,0x80,0x30,0x0F,0xFF,0xFF,0xF0,0x0C,0x01,0x80,0x20,0x0C,0x01,0x80,0x20, 0x0C,0x01,0x80,0x20,0x0C,0x01,0x80,0x20,0x0C,0x01,0x80,0x20,0x0C,0x01,0x80,0x20, 0x0C,0x01,0x80,0x20,0x0C,0x01,0x80,0x20,0x0F,0xFF,0xFF,0xE0,0x0C,0x01,0x80,0x20, 0x0C,0x01,0x80,0x20,0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00, 0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00, 0x00,0x01,0x80,0x00,0x00,0x01,0x80,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00, };
- 函数定义如下:
void GUI_DrawFont32(u16 x, u16 y, u16 fc, u16 bc, u8 *s,u8 mode) { u8 i,j; u16 k; u16 HZnum; u16 x0=x; HZnum=sizeof(tfont32)/sizeof(typFNT_GB32); //自动统计汉字数目 for (k=0;k<HZnum;k++) { if ((tfont32[k].Index[0]==*(s))&&(tfont32[k].Index[1]==*(s+1))) { LCD_SetWindows(x,y,x+32-1,y+32-1); for(i=0;i<32*4;i++) { for(j=0;j<8;j++) { if(!mode) //非叠加模式:字体带有背景色,显示时会将原来显示的内容覆盖掉 { if(tfont32[k].Msk[i]&(0x80>>j)) { Lcd_WriteData_16Bit(fc); } else { Lcd_WriteData_16Bit(bc); } } else //叠加模式:字体不带背景色,直接叠加显示到原来显示的内容上 { POINT_COLOR=fc; if(tfont32[k].Msk[i]&(0x80>>j)) { LCD_DrawPoint(x,y);// 画一个点 } x++; if((x-x0)==32) { x=x0; y++; break; } } } } } continue; //找到对应点阵字库立即退出,防止多个汉字重复取模带来影响 } LCD_SetWindows(0,0,lcddev.width-1,lcddev.height-1);// 恢复窗口为全屏 }